The Classroom of Tomorrow
Design a learning space that improves collaboration, creativity, and student engagement.
Imagine. Design. Innovate. Transform Learning.
Investigate how students learn best, spot challenges in today's schools, and design a school of the future that makes learning more engaging, inclusive, accessible, sustainable and meaningful.
Launch Your Mission →
// driving question
How can we redesign schools to prepare learners for the challenges and opportunities of the future?
// your mission
Think like an architect, educator, engineer, technology designer, researcher and community problem-solver.
Use evidence, creativity, systems thinking and design thinking to build a vision for the schools of tomorrow.
Your goal isn't just to imagine a futuristic school — it's to explain why your ideas matter, back them with evidence, and design solutions that could really improve learning.
// learning targets
// explore the big ideas
● choose your innovation challenge
Pick the challenge that sparks your curiosity. You'll design an original solution — there is no single right answer.
Design a learning space that improves collaboration, creativity, and student engagement.
Propose a responsible way AI could personalize learning while protecting student privacy and supporting teachers.
Design a school that reduces waste, conserves water and energy, and supports environmental responsibility.
Create a learning environment that improves accessibility, belonging, and opportunities for every learner.
Rethink when, where, and how students learn.
Develop a comprehensive model of a school designed for the year 2040 or beyond.
// mission pathway
Every stage is open to explore here. Innovators save their work, track progress and earn milestones after their teacher's classroom joins the lab and they sign in with a class code.
// mission
Research a real challenge in education, analyze evidence, develop an innovative solution, test and improve the design, and present a compelling vision for the school of the future.
// milestones
Milestones appear only when a stage's requirements are met.